This sample is a simple demonstration of using on offscreen buffer and copying it to the window. By activating, updating, dragging, min/maximizing, or moving the window will cause 10 "flashes" (more when the window updates itself since it will cause an extra 10 flashes for the region that needed to be updated).
Building the Code
This project was built and tested on CodeWarrior 2.1 using CarbonLib 1.1a3. Since this is a Carbon app, the "Carbon Support" folder of the CarbonSDK should be in the same folder as the CodeWarrior IDE. If this is not the case, the CarbonLib library will have to be re-added to the project. In addition, the CarbonLib extension needs to be in the extension folder. The CarbonSDK (which contains the library and the extension) can be found on Apple's website: http://developer.apple.com/sdk/
Restrictions
Nearly every sample requires more memory than the 384KB CodeWarrior sets as the default heap size. If for some reason the memory has been reset to the default (either through converting the project or whatever) the memory should be reset to 1000 - 2000KB (depending on the application). This can be achieved by going to the projects settings (Edit Menu->C-PPC Settings... under CodeWarrior 2.1) and selecting the "PPC Target" under the "Target" tab.
Other Code Notes
This sample used to be a "non-Carbon" sample, but has been carbonized for demonstration purposes. The "old" code has been left in (commented out) in order to compare and contrast the Carbon versus non-Carbon APIs.
Known Bugs
The "double refreshing" could be considered a bug, but was left in simply because I liked the effect (additionally refreshes a newly uncovered area), so please do not report this as a bug, this was intentional.